The distorted arpeggios that wind their way through 'Pretty Boy' by Glasgow producer Wuh Oh give it this final act suspense. Instead of drops, the track opens up into gaping chasms, the suspense weaving its way through like the last level on a platformer; all the difficulty with the final boss yet to rear its head.
Different elements fade and fall from the scathing, sharpness of it all, with only the gleaming vocal harmonies (what Wuh Oh calls his "angelic choir impression") lancing in like the glow of some unholy machine, innocent in its unholiness—a sense of discovery, uncovery, delving deeper into an expansive, but increasingly claustrophobic world.
The synth scuttles and twangs, the bugs on the underside of a rock in a parallel dimension.
"The track Pretty Boy happened in a weird way," Wuh Oh tells
yes/no over email. "I set myself the challenge of writing a track using only one synthesizer and no drums to see if I could achieve enough tension and release without resorting to typical build up and drop tropes."[But] the arpeggios were all major key. It sounded like an advert for a cruise holiday or some shit."
Moving the notes around, 'Pretty Boy' then transformed from his "corniest song yet" to his "spookiest." It's spooky alright. Sinister and demented in its last moments, everything comes to a stop as the synth takes on a new, garbled flavour; the motion of this final stage ends and the game's final boss appears. It's that scene-setting.
- 🔔 Watch this space for more about Wuh Oh.
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